Traits
Fused Ember (Event/Quest)
Stelciar flames have a separate, additional layer of another colored flame.
Parasites - Spring (Seasonal)

A plant/fungi growth or an organism that lives on a Stelciar. This mutation can only be bought in Spring (March - May)
Like a real plant, these plants can grow and transform their color over the year, adapting in response to their environment and conditions.
You can use up to 3 pieces of plants as accessories on a Stelciar's design. To not count this as 'Parasites', the accessories must clearly visualize they're an accessory. Examples can be seen in the images below on 'accessories' vs 'Parasites'. These rules only apply to ML art. Plant life can include carnivorous plants and withered plants.
This trait can be obtained using the catnip filled fish - spring
When submitting myO, Please specify the flower/plant you are referring to in the extra info
Flamethrower - Summer (Seasonal)

This trait allows Stelciar to create fire breath. The color of their Fire Breath must be the same color as their tail fire and stars, but the smoke coming off of the fire can be of any color.
Stelciar with this mutation have a heightened internal body temperature, enabling them to breathe fire. Some smoke might emerge from their mouths even when not breathing fire, showcasing this remarkable ability.
For ML art, Stelciar with this trait need to depict the flame or smoke coming out from their mouth.
This trait can be obtained using the catnip filled fish - summer
Polymelia - Autumn (Seasonal)

This trait adds extra limbs to Stelciar's body. The extra limbs can be an additional: head, arms, legs, and ears.
Extra limbs on a Stelciar could give them a remarkable advantage. Such as increased agility or increased power and strength!
You can add one head or pair of legs per catnip filled fish.
This trait can be obtained using the catnip filled fish - autumn
Frost Paw - Winter (Seasonal)

This mutation turn's a Stelciar's paw pad into a paw pad made of ice!
Stelciar with Frost Paw have a lower internal body temperature. This Mutation gives a touch of icy chill to their presence. Each step they take leaves behind imprints resembling delicate frosty snowflakes.
For ML art, you will need to depict the ice paw pad on the side like the example or ice flakes/markings left behind from their paws. As shown in the example.
This trait can be obtained using the catnip filled fish - winter
Angelic Halo (Exotic)
A small circular object or light is shown above the head! You have creative freedom in designing the halo mutation, but simplicity and a circular form are required.
The design can have a little crack or disconnection on the halo but it still needs to remain circular. You can stack two in the same way, however, the halo cannot be bigger than two times the size of the head.
Seraphim Halo (Restricted)
A large circular object or light is shown around the head! You have creative freedom in designing the halo mutation, but simplicity and a circular form are required.
Embermark (Exotic)
Adds a simple, small, solid mark(s) or imprint(s) on a Stelciar's flame. The mark needs to be one color and a simple shape.
Flamemory (Event/Quest)
Stelciar flames reflect scenes from the Stelciar’s memories.
Shadowgrasp (Event/Quest)

Void corruption visibly marks a Stelciar with lingering shadows, appearing as extra arms/hand-looking things or darkened body parts. This mutation not only changes their look but also increases their aggression and leads to uncontrollable tendencies in affected Stelciars.
In stages 1 and 2 the Shadow parts should appear as solid black or a dark color. In stage 3 Shadow arms should be the same color as their Stelciar's fire.
When submitting myO, Please specify the stage 1-3 in the extra info

Fin Ears (Default)
Required trait for Merciar.
A hybrid of cat ears and fins. These fins' shape and color don't have to match with the wing fins tail trait.
Mer-tail (Default)
Required trait for Merciar.
A classic mermaid-style tail, serving as the key part of the body for aquatic movement.
Scale Body (Default)
Required trait for Merciar.
At least one patch of scales needs to be visible.
Extra Wing Fin(s) (Default)
This trait can only be attached to the lower body, a.k.a.the Mer-tail part. It can be up to six Extra Wing Fins in total with all of them sharing the same wing trait.
Like a normal Wing Fin, It needs to have two layers: a Feather Core and a Fin.
Flagella (S) (Exotic)
Flagella can be in any design as long as they are long and flexible. It can be attached to any part of a Merciar’s lower body, a.k.a. the Mer-tail part. Flagella always appears in pairs to maintain symmetry. These delicate structures can sway and move independently, and their tips glow softly, much like a Phosray’s bioluminescent Flagella.
Esca (Exotic)
Esca is single flagella that attached to a Merciar’s forehead. It's can be in any design as long as they are long and flexible. These delicate structures can sway and move independently, and their tips glow softly, much like a Phosray’s bioluminescent Flagella.
Cat Whisker (Typical)
Whiskers can be in any design. Unlike Flagella and Esca, Whiskers can be short/long and thick/thin. It always appears in pairs to maintain symmetry.
A Merciar can have up to 8 Whiskers and the whiskers do not glow.
Eel (Exotic)
An eel fin is a long, continuous fin that runs along the length of the Merciar’s body, mimicking the natural motion of eels.
Multi-Tail (Exotic)
✦This specific mutation can only be applied to Standard Stelciar (non-sub)✦
A second identical tail. Must be the same size and fire color as the original one. The second tail will also have a dual-core.
Only adds a second tail.